Skip to ContentGo to accessibility pageKeyboard shortcuts menu
OpenStax Logo
Physics

Introduction

PhysicsIntroduction

Billiard balls in two-dimensional motion after the initial shot.
Figure 5.1 Billiard balls on a pool table are in motion after being hit with a cue stick. (Popperipopp, Wikimedia Commons)

Teacher Support

Teacher Support

Physics learning objectives come from 112.39 (c) Knowledge and Skills

Teacher Support

Teacher Support

Point out to the students that most motion is in two or three dimensions and can be described in a similar fashion to one-dimensional motion. This chapter is about motion in two dimensions. Motion in two dimensions can be analyzed using vectors. We will first learn the practical skills of adding and subtracting vectors graphically (in drawings) and analytically (with math). Once we’re able to work with two-dimensional vectors, we can then apply these skills to problems of projectile motion, inclined planes, and harmonic motion.

In Chapter 2, we learned to distinguish between vectors and scalars; the difference being that a vector has magnitude and direction, whereas a scalar has only magnitude and possibly sign. We learned how to deal with vectors in physics by working straightforward one-dimensional vector problems, which may be treated mathematically in the same as scalars. In this chapter, we’ll use vectors to expand our understanding of forces and motion into two dimensions. Most real-world physics problems (such as with the game of pool pictured here) are, after all, either two- or three-dimensional problems and physics is most useful when applied to real physical scenarios. We start by learning the practical skills of graphically adding and subtracting vectors (by using drawings) and analytically (with math). Once we’re able to work with two-dimensional vectors, we apply these skills to problems of projectile motion, inclined planes, and harmonic motion.

Teacher Support

Teacher Support

Before students begin this chapter, review the concepts of displacement, velocity, acceleration, vectors, representing vectors, free-body diagrams.

Citation/Attribution

This book may not be used in the training of large language models or otherwise be ingested into large language models or generative AI offerings without OpenStax's permission.

Want to cite, share, or modify this book? This book uses the Creative Commons Attribution License and you must attribute Texas Education Agency (TEA). The original material is available at: https://www.texasgateway.org/book/tea-physics . Changes were made to the original material, including updates to art, structure, and other content updates.

Attribution information
  • If you are redistributing all or part of this book in a print format, then you must include on every physical page the following attribution:
    Access for free at https://openstax.org/books/physics/pages/1-introduction
  • If you are redistributing all or part of this book in a digital format, then you must include on every digital page view the following attribution:
    Access for free at https://openstax.org/books/physics/pages/1-introduction
Citation information

© Jun 7, 2024 Texas Education Agency (TEA). The OpenStax name, OpenStax logo, OpenStax book covers, OpenStax CNX name, and OpenStax CNX logo are not subject to the Creative Commons license and may not be reproduced without the prior and express written consent of Rice University.