Skip to ContentGo to accessibility pageKeyboard shortcuts menu
OpenStax Logo
Physics

5.1 Vector Addition and Subtraction: Graphical Methods

Physics5.1 Vector Addition and Subtraction: Graphical Methods

Section Learning Objectives

By the end of this section, you will be able to do the following:

  • Describe the graphical method of vector addition and subtraction
  • Use the graphical method of vector addition and subtraction to solve physics problems

Teacher Support

Teacher Support

The learning objectives in this section will help your students master the following standards:

  • (4) Science concepts. The student knows and applies the laws governing motion in two dimensions for a variety of situations. The student is expected to:
    • (E) develop and interpret free-body force diagrams.

Section Key Terms

graphical method head (of a vector) head-to-tail method resultant
resultant vector tail vector addition vector subtraction

The Graphical Method of Vector Addition and Subtraction

Recall that a vector is a quantity that has magnitude and direction. For example, displacement, velocity, acceleration, and force are all vectors. In one-dimensional or straight-line motion, the direction of a vector can be given simply by a plus or minus sign. Motion that is forward, to the right, or upward is usually considered to be positive (+); and motion that is backward, to the left, or downward is usually considered to be negative (−).

In two dimensions, a vector describes motion in two perpendicular directions, such as vertical and horizontal. For vertical and horizontal motion, each vector is made up of vertical and horizontal components. In a one-dimensional problem, one of the components simply has a value of zero. For two-dimensional vectors, we work with vectors by using a frame of reference such as a coordinate system. Just as with one-dimensional vectors, we graphically represent vectors with an arrow having a length proportional to the vector’s magnitude and pointing in the direction that the vector points.

Teacher Support

Teacher Support

[BL][OL]Review vectors and free body diagrams. Recall how velocity, displacement and acceleration vectors are represented.

Figure 5.2 shows a graphical representation of a vector; the total displacement for a person walking in a city. The person first walks nine blocks east and then five blocks north. Her total displacement does not match her path to her final destination. The displacement simply connects her starting point with her ending point using a straight line, which is the shortest distance. We use the notation that a boldface symbol, such as D, stands for a vector. Its magnitude is represented by the symbol in italics, D, and its direction is given by an angle represented by the symbol θ. θ. Note that her displacement would be the same if she had begun by first walking five blocks north and then walking nine blocks east.

Tips For Success

In this text, we represent a vector with a boldface variable. For example, we represent a force with the vector F, which has both magnitude and direction. The magnitude of the vector is represented by the variable in italics, F, and the direction of the variable is given by the angle θ. θ.

A map is shown over top x and y-axes. The origin is labeled Starting Point. The x-axis represents east and has a scale from zero to nine in increments of one. The y-axis represents north and has a scale from zero to five in increments of one. Lines show that a person walks nine blocks east and five blocks north. A displacement vector is plotted from the origin to the destination of nine, five on the axes.
Figure 5.2 A person walks nine blocks east and five blocks north. The displacement is 10.3 blocks at an angle 29.1 29.1 north of east.

The head-to-tail method is a graphical way to add vectors. The tail of the vector is the starting point of the vector, and the head (or tip) of a vector is the pointed end of the arrow. The following steps describe how to use the head-to-tail method for graphical vector addition.

  1. Let the x-axis represent the east-west direction. Using a ruler and protractor, draw an arrow to represent the first vector (nine blocks to the east), as shown in Figure 5.3(a).
    The diagram shows a vector along an x-axis with a magnitude of nine units and a direction of 0°. An unlabeled y-axis is also shown.
    Figure 5.3 The diagram shows a vector with a magnitude of nine units and a direction of 0°.
  2. Let the y-axis represent the north-south direction. Draw an arrow to represent the second vector (five blocks to the north). Place the tail of the second vector at the head of the first vector, as shown in Figure 5.4(b).
    The diagram shows a vector along an x-axis with a magnitude of nine units and a direction of 0°. A vertical vector is also shown at nine units with a height of five units. A y-axis is also shown with ten tick marks.
    Figure 5.4 A vertical vector is added.
  3. If there are more than two vectors, continue to add the vectors head-to-tail as described in step 2. In this example, we have only two vectors, so we have finished placing arrows tip to tail.
  4. Draw an arrow from the tail of the first vector to the head of the last vector, as shown in Figure 5.5(c). This is the resultant, or the sum, of the vectors.
    The diagram shows a vector along an x-axis with a magnitude of nine units and a direction of 0°. A vertical vector is also shown at nine units with a height of five units. A y-axis is shown with ten tick marks. A resultant vector is drawn, forming a right triangle with the other two vectors. This vector is labeled D, has a magnitude of ten point three units, and forms a twenty-nine point one degree angle with the x-axis.
    Figure 5.5 The diagram shows the resultant vector, a ruler, and protractor.
  5. To find the magnitude of the resultant, measure its length with a ruler. When we deal with vectors analytically in the next section, the magnitude will be calculated by using the Pythagorean theorem.
  6. To find the direction of the resultant, use a protractor to measure the angle it makes with the reference direction (in this case, the x-axis). When we deal with vectors analytically in the next section, the direction will be calculated by using trigonometry to find the angle.

Teacher Support

Teacher Support

[AL] Ask two students to demonstrate pushing a table from two different directions. Ask students what they feel the direction of resultant motion will be. How would they represent this graphically? Recall that a vector’s magnitude is represented by the length of the arrow. Demonstrate the head-to-tail method of adding vectors, using the example given in the chapter. Ask students to practice this method of addition using a scale and a protractor.

[BL][OL][AL] Ask students if anything changes by moving the vector from one place to another on a graph. How about the order of addition? Would that make a difference? Introduce negative of a vector and vector subtraction.

Watch Physics

Visualizing Vector Addition Examples

This video shows four graphical representations of vector addition and matches them to the correct vector addition formula.

There are two vectors a and b . The head of vector a touches the tail of vector b . The addition of vectors a and b gives a resultant vector c . Can the addition of these two vectors can be represented by the following two equations? a + b = c ; b + a = c
  1. Yes, if we add the same two vectors in a different order it will still give the same resultant vector.
  2. No, the resultant vector will change if we add the same vectors in a different order.

Vector subtraction is done in the same way as vector addition with one small change. We add the first vector to the negative of the vector that needs to be subtracted. A negative vector has the same magnitude as the original vector, but points in the opposite direction (as shown in Figure 5.6). Subtracting the vector B from the vector A, which is written as AB, is the same as A + (−B). Since it does not matter in what order vectors are added, AB is also equal to (−B) + A. This is true for scalars as well as vectors. For example, 5 – 2 = 5 + (−2) = (−2) + 5.

Two vectors are shown. Vector B points upward at an angle. Vector negative B is parallel to vector B and points downward.
Figure 5.6 The diagram shows a vector, B, and the negative of this vector, –B.

Global angles are calculated in the counterclockwise direction. The clockwise direction is considered negative. For example, an angle of 30 30 south of west is the same as the global angle 210 , 210 , which can also be expressed as −150 −150 from the positive x-axis.

Using the Graphical Method of Vector Addition and Subtraction to Solve Physics Problems

Now that we have the skills to work with vectors in two dimensions, we can apply vector addition to graphically determine the resultant vector, which represents the total force. Consider an example of force involving two ice skaters pushing a third as seen in Figure 5.7.

Two diagrams are shown. Diagram a is an overhead view of two skaters, one on the left and one below, pushing on a third skater in the center. A force vector is shown on each of the pushing skaters pointing from the skater's shoulder to the skater in the center. A right triangle is drawn using the force vectors, with F tot as the hypotenuse, F one as the bottom leg, and F two as the right leg. Diagram b is a free body diagram with F one pointing to the right and F two pointing up. Both vectors have the same magnitude.
Figure 5.7 Part (a) shows an overhead view of two ice skaters pushing on a third. Forces are vectors and add like vectors, so the total force on the third skater is in the direction shown. In part (b), we see a free-body diagram representing the forces acting on the third skater.

In problems where variables such as force are already known, the forces can be represented by making the length of the vectors proportional to the magnitudes of the forces. For this, you need to create a scale. For example, each centimeter of vector length could represent 50 N worth of force. Once you have the initial vectors drawn to scale, you can then use the head-to-tail method to draw the resultant vector. The length of the resultant can then be measured and converted back to the original units using the scale you created.

You can tell by looking at the vectors in the free-body diagram in Figure 5.7 that the two skaters are pushing on the third skater with equal-magnitude forces, since the length of their force vectors are the same. Note, however, that the forces are not equal because they act in different directions. If, for example, each force had a magnitude of 400 N, then we would find the magnitude of the total external force acting on the third skater by finding the magnitude of the resultant vector. Since the forces act at a right angle to one another, we can use the Pythagorean theorem. For a triangle with sides a, b, and c, the Pythagorean theorem tells us that

a 2 + b 2 = c 2 c= a 2 + b 2 . a 2 + b 2 = c 2 c= a 2 + b 2 .

Applying this theorem to the triangle made by F1, F2, and Ftot in Figure 5.7, we get

F tot 2 = F 1 2 + F 1 2 , F tot 2 = F 1 2 + F 1 2 ,

or

F tot = (400 N) 2 + (400 N) 2 =566 N. F tot = (400 N) 2 + (400 N) 2 =566 N.

Note that, if the vectors were not at a right angle to each other ( 90 ( 90 to one another), we would not be able to use the Pythagorean theorem to find the magnitude of the resultant vector. Another scenario where adding two-dimensional vectors is necessary is for velocity, where the direction may not be purely east-west or north-south, but some combination of these two directions. In the next section, we cover how to solve this type of problem analytically. For now let’s consider the problem graphically.

Worked Example

Adding Vectors Graphically by Using the Head-to-Tail Method: A Woman Takes a Walk

Use the graphical technique for adding vectors to find the total displacement of a person who walks the following three paths (displacements) on a flat field. First, she walks 25 m in a direction 49 49 north of east. Then, she walks 23 m heading 15 15 north of east. Finally, she turns and walks 32 m in a direction 68 68 south of east.

Strategy

Graphically represent each displacement vector with an arrow, labeling the first A, the second B, and the third C. Make the lengths proportional to the distance of the given displacement and orient the arrows as specified relative to an east-west line. Use the head-to-tail method outlined above to determine the magnitude and direction of the resultant displacement, which we’ll call R.

Discussion

The head-to-tail graphical method of vector addition works for any number of vectors. It is also important to note that it does not matter in what order the vectors are added. Changing the order does not change the resultant. For example, we could add the vectors as shown in Figure 5.12, and we would still get the same solution.

Vectors A, B, C, and R are shown. Angle CR is against the origin of x and y-axes and vector R has a length of 50 centimeters. Vector R forms a seven degree angle with the x-axis. Vectors C and A form an angle, and vectors B and R form an angle.
Figure 5.12 Vectors can be added in any order to get the same result.

Teacher Support

Teacher Support

[BL][OL][AL] Ask three students to enact the situation shown in Figure 5.8. Recall how these forces can be represented in a free-body diagram. Giving values to these vectors, show how these can be added graphically.

Worked Example

Subtracting Vectors Graphically: A Woman Sailing a Boat

A woman sailing a boat at night is following directions to a dock. The instructions read to first sail 27.5 m in a direction 66.0 66.0 north of east from her current location, and then travel 30.0 m in a direction 112 112 north of east (or 22.0 22.0 west of north). If the woman makes a mistake and travels in the opposite direction for the second leg of the trip, where will she end up? The two legs of the woman’s trip are illustrated in Figure 5.13.

An x-y axis is shown for reference. Vector A points upward from the x-axis is twenty-seven point five meters, and has an angle of sixty-six degrees. Vector B points upward from the x-axis is thirty meters, and has an angle of one hundred twelve degrees.
Figure 5.13 In the diagram, the first leg of the trip is represented by vector A and the second leg is represented by vector B.

Strategy

We can represent the first leg of the trip with a vector A, and the second leg of the trip that she was supposed to take with a vector B. Since the woman mistakenly travels in the opposite direction for the second leg of the journey, the vector for second leg of the trip she actually takes is −B. Therefore, she will end up at a location A + (−B), or AB. Note that −B has the same magnitude as B (30.0 m), but is in the opposite direction, 68 ( 180 112 ) 68 ( 180 112 ) south of east, as illustrated in Figure 5.14.

An x-y-axis is shown on the left for reference. On the right, vector negative B points downward and intersects the x-axis, forming an angle that measures sixty-eight degrees and a supplementary angle that measures one hundred twelve degrees.
Figure 5.14 Vector –B represents traveling in the opposite direction of vector B.

We use graphical vector addition to find where the woman arrives A + (−B).

Discussion

Because subtraction of a vector is the same as addition of the same vector with the opposite direction, the graphical method for subtracting vectors works the same as for adding vectors.

Worked Example

Adding Velocities: A Boat on a River

A boat attempts to travel straight across a river at a speed of 3.8 m/s. The river current flows at a speed vriver of 6.1 m/s to the right. What is the total velocity and direction of the boat? You can represent each meter per second of velocity as one centimeter of vector length in your drawing.

Strategy

We start by choosing a coordinate system with its x-axis parallel to the velocity of the river. Because the boat is directed straight toward the other shore, its velocity is perpendicular to the velocity of the river. We draw the two vectors, vboat and vriver, as shown in Figure 5.16.

Using the head-to-tail method, we draw the resulting total velocity vector from the tail of vboat to the head of vriver.

A river is shown with a boat traveling across it. Three images of the boat are shown to indicate the boat's motion in diagonal path across the river from the bottom left to the upper right corner. Three vectors are drawn to form a right triangle. The hypotenuse intersects the path of the boat and is labeled V tot. The left leg of the triangle is labeled V boat, three point eight meters per second. The upper leg of the triangle is labeled V river at one point six one meters per second. An x-y axis is in the bottom left corner for reference.
Figure 5.16 A boat attempts to travel across a river. What is the total velocity and direction of the boat?
Discussion

If the velocity of the boat and river were equal, then the direction of the total velocity would have been 45°. However, since the velocity of the river is greater than that of the boat, the direction is less than 45° with respect to the shore, or x axis.

Teacher Support

Teacher Support

Teacher Demonstration

Plot the way from the classroom to the cafeteria (or any two places in the school on the same level). Ask students to come up with approximate distances. Ask them to do a vector analysis of the path. What is the total distance travelled? What is the displacement?

Practice Problems

1 .
Vector A , having magnitude 2.5 m , pointing 37 south of east and vector B having magnitude 3.5 m , pointing 20 north of east are added. What is the magnitude of the resultant vector?
  1. 1.0 m
  2. 5.3 m
  3. 5.9 m
  4. 6.0 m
2 .
A person walks 32 north of west for 94 m and 35 east of south for 122 m . What is the magnitude of his displacement?
  1. 28 m
  2. 51 m
  3. 180 m
  4. 216 m

Virtual Physics

Vector Addition

In this simulation, you will experiment with adding vectors graphically. Click and drag the red vectors from the Grab One basket onto the graph in the middle of the screen. These red vectors can be rotated, stretched, or repositioned by clicking and dragging with your mouse. Check the Show Sum box to display the resultant vector (in green), which is the sum of all of the red vectors placed on the graph. To remove a red vector, drag it to the trash or click the Clear All button if you wish to start over. Notice that, if you click on any of the vectors, the | R | | R | is its magnitude, θ θ is its direction with respect to the positive x-axis, Rx is its horizontal component, and Ry is its vertical component. You can check the resultant by lining up the vectors so that the head of the first vector touches the tail of the second. Continue until all of the vectors are aligned together head-to-tail. You will see that the resultant magnitude and angle is the same as the arrow drawn from the tail of the first vector to the head of the last vector. Rearrange the vectors in any order head-to-tail and compare. The resultant will always be the same.

Grasp Check

True or False—The more long, red vectors you put on the graph, rotated in any direction, the greater the magnitude of the resultant green vector.

  1. True
  2. False

Check Your Understanding

3 .
While there is no single correct choice for the sign of axes, which of the following are conventionally considered positive?
  1. backward and to the left
  2. backward and to the right
  3. forward and to the right
  4. forward and to the left
4.

True or False—A person walks 2 blocks east and 5 blocks north. Another person walks 5 blocks north and then two blocks east. The displacement of the first person will be more than the displacement of the second person.

  1. True
  2. False

Teacher Support

Teacher Support

Use the Check Your Understanding questions to assess whether students achieve the learning objectives for this section. If students are struggling with a specific objective, the Check Your Understanding will help identify which objective is causing the problem and direct students to the relevant content.

Citation/Attribution

This book may not be used in the training of large language models or otherwise be ingested into large language models or generative AI offerings without OpenStax's permission.

Want to cite, share, or modify this book? This book uses the Creative Commons Attribution License and you must attribute Texas Education Agency (TEA). The original material is available at: https://www.texasgateway.org/book/tea-physics . Changes were made to the original material, including updates to art, structure, and other content updates.

Attribution information
  • If you are redistributing all or part of this book in a print format, then you must include on every physical page the following attribution:
    Access for free at https://openstax.org/books/physics/pages/1-introduction
  • If you are redistributing all or part of this book in a digital format, then you must include on every digital page view the following attribution:
    Access for free at https://openstax.org/books/physics/pages/1-introduction
Citation information

© Jun 7, 2024 Texas Education Agency (TEA). The OpenStax name, OpenStax logo, OpenStax book covers, OpenStax CNX name, and OpenStax CNX logo are not subject to the Creative Commons license and may not be reproduced without the prior and express written consent of Rice University.