Skip to ContentGo to accessibility pageKeyboard shortcuts menu
OpenStax Logo

Practice Exercises

20 .
Conduct research to show how mobile, imaging, and gaming devices have contributed to the U.S. economy and the global economy.
21 .
Using some of the internet search strategies discussed earlier in the chapter, choose an industry and research some leading technologies in that industry.
22 .
Think about the concept of lifelong learning. Using the strategies outlined in the chapter, discuss how lifelong learning can be incorporated into your life.
23 .
A computer’s memory capacity and speed have an impact on its price. Perform a Google search to compare the prices of at least three laptops and three desktop computers with various speeds and memory capacities. Which is more expensive, and why? What factor has the greatest impact on the price of the computers?
24 .
Go to United States Census Bureau Data. Select the Explore Data section. Find your county and identify a variable of interest to you, such as education or poverty. List some key findings you discovered about your county from the data on the site.
25 .
You want to find out about music festivals happening this summer close to your home. First, follow your typical procedure for conducting an internet search. Then, conduct another internet search for the same information, this time using some of the techniques discussed in the chapter. What differences do you notice in the results?
26 .
Conduct an internet search for a topic that interests you. Then, navigate to a website devoted to that topic. Using the strategies discussed in this chapter, evaluate the credibility of the information contained on the site.
27 .
View your social media account (or someone else’s, if you don’t have one). From the perspective of an outsider, what do you see? Is everything that is viewable acceptable? Would you want your employer to view this social media account?
28 .
Discuss how you would protect your personal computer, including access restriction and prevention of data loss.
Citation/Attribution

This book may not be used in the training of large language models or otherwise be ingested into large language models or generative AI offerings without OpenStax's permission.

Want to cite, share, or modify this book? This book uses the Creative Commons Attribution License and you must attribute OpenStax.

Attribution information
  • If you are redistributing all or part of this book in a print format, then you must include on every physical page the following attribution:
    Access for free at https://openstax.org/books/workplace-software-skills/pages/1-chapter-scenario
  • If you are redistributing all or part of this book in a digital format, then you must include on every digital page view the following attribution:
    Access for free at https://openstax.org/books/workplace-software-skills/pages/1-chapter-scenario
Citation information

© Apr 15, 2024 OpenStax. Textbook content produced by OpenStax is licensed under a Creative Commons Attribution License . The OpenStax name, OpenStax logo, OpenStax book covers, OpenStax CNX name, and OpenStax CNX logo are not subject to the Creative Commons license and may not be reproduced without the prior and express written consent of Rice University.