Skip to ContentGo to accessibility pageKeyboard shortcuts menu
OpenStax Logo

Summary

1.1 The Propagation of Light

  • The speed of light in a vacuum is c=2.99792458×108m/s≈3.00×108m/sc=2.99792458×108m/s≈3.00×108m/s.
  • The index of refraction of a material is n=c/v,n=c/v, where v is the speed of light in a material and c is the speed of light in a vacuum.
  • The ray model of light describes the path of light as straight lines. The part of optics dealing with the ray aspect of light is called geometric optics.
  • Light can travel in three ways from a source to another location: (1) directly from the source through empty space; (2) through various media; and (3) after being reflected from a mirror.

1.2 The Law of Reflection

  • When a light ray strikes a smooth surface, the angle of reflection equals the angle of incidence.
  • A mirror has a smooth surface and reflects light at specific angles.
  • Light is diffused when it reflects from a rough surface.

1.3 Refraction

  • The change of a light ray’s direction when it passes through variations in matter is called refraction.
  • The law of refraction, also called Snell’s law, relates the indices of refraction for two media at an interface to the change in angle of a light ray passing through that interface.

1.4 Total Internal Reflection

  • The incident angle that produces an angle of refraction of 90°90° is called the critical angle.
  • Total internal reflection is a phenomenon that occurs at the boundary between two media, such that if the incident angle in the first medium is greater than the critical angle, then all the light is reflected back into that medium.
  • Fiber optics involves the transmission of light down fibers of plastic or glass, applying the principle of total internal reflection.
  • Cladding prevents light from being transmitted between fibers in a bundle.
  • Diamonds sparkle due to total internal reflection coupled with a large index of refraction.

1.5 Dispersion

  • The spreading of white light into its full spectrum of wavelengths is called dispersion.
  • Rainbows are produced by a combination of refraction and reflection, and involve the dispersion of sunlight into a continuous distribution of colors.
  • Dispersion produces beautiful rainbows but also causes problems in certain optical systems.

1.6 Huygens’s Principle

  • According to Huygens’s principle, every point on a wave front is a source of wavelets that spread out in the forward direction at the same speed as the wave itself. The new wave front is tangent to all of the wavelets.
  • A mirror reflects an incoming wave at an angle equal to the incident angle, verifying the law of reflection.
  • The law of refraction can be explained by applying Huygens’s principle to a wave front passing from one medium to another.
  • The bending of a wave around the edges of an opening or an obstacle is called diffraction.

1.7 Polarization

  • Polarization is the attribute that wave oscillations have a definite direction relative to the direction of propagation of the wave. The direction of polarization is defined to be the direction parallel to the electric field of the EM wave.
  • Unpolarized light is composed of many rays having random polarization directions.
  • Unpolarized light can be polarized by passing it through a polarizing filter or other polarizing material. The process of polarizing light decreases its intensity by a factor of 2.
  • The intensity, I, of polarized light after passing through a polarizing filter is I=I0cos2θI=I0cos2θ, where I0I0 is the incident intensity and θθ is the angle between the direction of polarization and the axis of the filter.
  • Polarization is also produced by reflection.
  • Brewster’s law states that reflected light is completely polarized at the angle of reflection θbθb, known as Brewster’s angle.
  • Polarization can also be produced by scattering.
  • Several types of optically active substances rotate the direction of polarization of light passing through them.
Order a print copy

As an Amazon Associate we earn from qualifying purchases.

Citation/Attribution

This book may not be used in the training of large language models or otherwise be ingested into large language models or generative AI offerings without OpenStax's permission.

Want to cite, share, or modify this book? This book uses the Creative Commons Attribution License and you must attribute OpenStax.

Attribution information
  • If you are redistributing all or part of this book in a print format, then you must include on every physical page the following attribution:
    Access for free at https://openstax.org/books/university-physics-volume-3/pages/1-introduction
  • If you are redistributing all or part of this book in a digital format, then you must include on every digital page view the following attribution:
    Access for free at https://openstax.org/books/university-physics-volume-3/pages/1-introduction
Citation information

© Jan 19, 2024 OpenStax. Textbook content produced by OpenStax is licensed under a Creative Commons Attribution License . The OpenStax name, OpenStax logo, OpenStax book covers, OpenStax CNX name, and OpenStax CNX logo are not subject to the Creative Commons license and may not be reproduced without the prior and express written consent of Rice University.