Skip to ContentGo to accessibility pageKeyboard shortcuts menu
OpenStax Logo

Bounded rationality
The concept that when we make decisions, we cannot be fully rational because we don’t have all the possible information or the cognitive processing ability to make fully informed, completely rational decisions.
Brainstorming
A process of generating as many ideas or alternatives as possible, often in groups.
Confirmation bias
The tendency to pay attention to information that confirms our existing beliefs and to ignore or discount information that conflicts with our existing beliefs.
Creativity
The generation of new or original ideas.
Critical thinking
A disciplined process of evaluating the quality of information, especially by identifying logical fallacies in arguments.
Decision-making
The action or process of thinking through possible options and selecting one.
Devil’s advocate
A group member who intentionally takes on the role of being critical of the group’s ideas in order to discourage groupthink and encourage deep thought and discussion about issues prior to making decisions.
Emotional intelligence
The ability to understand and manage emotions in oneself and in others.
Escalation of commitment
The tendency of decision makers to remain committed to poor decision, even when doing so leads to increasingly negative outcomes.
Evidence-based decision-making
A process of collecting the best available evidence prior to making a decision.
Groupthink
The tendency of a group to reach agreement very quickly and without substantive discussion.
Heuristics
Mental shortcuts that allow a decision maker to reach a good decision quickly. They are strategies that develop based on prior experience.
Nonprogrammed decisions
Decisions that are novel and not based on well-defined or known criteria.
Process conflict
Conflict about the best way to do something; conflict that is task-oriented and constructive, and not focused on the individuals involved.
Programmed decisions
Decisions that are repeated over time and for which an existing set of rules can be developed.
Reactive system
System of decision-making in the brain that is quick and intuitive.
Reflective system
System of decision-making in the brain that is logical, analytical, and methodical.
Relationship conflict
Conflict between individuals that is based on personal (or personality) differences; this type of conflict tends to be destructive rather than constructive.
Satisficing
Choosing the first acceptable solution to minimize time spent on a decision.
Stakeholders
Individuals or groups who are impacted by the organization. These include owners, employees, customers, suppliers, and members of the community in which the organization is located.
Suppression of dissent
When a group member exerts his or her power to prevent others from voicing their thoughts or opinions.
Citation/Attribution

This book may not be used in the training of large language models or otherwise be ingested into large language models or generative AI offerings without OpenStax's permission.

Want to cite, share, or modify this book? This book uses the Creative Commons Attribution License and you must attribute OpenStax.

Attribution information
  • If you are redistributing all or part of this book in a print format, then you must include on every physical page the following attribution:
    Access for free at https://openstax.org/books/organizational-behavior/pages/1-introduction
  • If you are redistributing all or part of this book in a digital format, then you must include on every digital page view the following attribution:
    Access for free at https://openstax.org/books/organizational-behavior/pages/1-introduction
Citation information

© Jan 9, 2024 OpenStax. Textbook content produced by OpenStax is licensed under a Creative Commons Attribution License . The OpenStax name, OpenStax logo, OpenStax book covers, OpenStax CNX name, and OpenStax CNX logo are not subject to the Creative Commons license and may not be reproduced without the prior and express written consent of Rice University.