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Introduction to Sociology 3e

3.3 High, Low, Pop, Sub, Counter-culture and Cultural Change

Introduction to Sociology 3e3.3 High, Low, Pop, Sub, Counter-culture and Cultural Change

Learning Objectives

By the end of this section, you should be able to:

  • Discuss the roles of both high culture and pop culture within society
  • Differentiate between subculture and counterculture
  • Explain the role of innovation, invention, and discovery in culture
  • Describe the role of cultural lag and globalization in cultural change

It may seem obvious that there are a multitude of cultural differences between societies in the world. After all, we can easily see that people vary from one society to the next. It’s natural to think that a young woman from a village in rural Kenya in Eastern Africa would have a different view of the world from a young woman from urban Mumbai, India—one of the most populated cities in the world.

Additionally, each culture has its own internal variations. Sometimes the differences between cultures are not as large as the differences within cultures. Sociologist Pierre Bourdieu wrote about cultural capital, which consists of material goods, non-material attitudes, and knowledge that are specific to a certain economic class. Bourdieu grouped cultural capital into three categories: embodied (a regional dialect), objectified (possessions), and institutionalized (academic credentials). In the U.S., some group culture into three categories as well: high, low, and pop (for popular).

High, Low, and Popular Culture

Can you identify the Chief Financial Officer of three major corporations? How about the name of the server at three local hangouts? How many books do you own? How many social media sites do you visit? Is your family listed on the Social Register©? Have you ever heard of the Social Register©? In each pair, one type of knowledge is considered high culture and the other low culture.

This could be considered stereotyping by economic class rather than by race or gender, but sociologists use the term high culture to describe the pattern of cultural experiences and attitudes that exist in the highest or elite class segments of a society. People often associate high culture with intellectualism, political power, and prestige. In America, high culture also tends to be associated with wealth. Events considered high culture can be expensive, formal, and exclusive – attending a ballet, seeing a play, listening to a live symphony performance, or attending a prestigious university. Similarly, low culture is associated with the pattern of cultural experiences and attitudes that exist in the lowest class segments of a society.

The term popular culture refers to the pattern of cultural experiences and attitudes that exist in mainstream society. Popular culture events might include a parade, a baseball game, or the season finale of a television show. Music, anime, and cosplay are pieces of popular culture. Popular culture is accessible by most and is expressed and spread via commercial and social media outlets such as radio, television, movies, the music industry, publishers, and corporate-run websites. You can share a discussion of favorite football teams with a new coworker or comment on a reality show when making small talk in line at the grocery store. But if you tried to launch into a deep discussion on the classical Greek play Antigone, few members of U.S. society today would be familiar with it. Although high culture may be considered by some as superior to popular culture, the lines between high culture and popular culture vary over time and place. Shakespearean plays, considered to be popular culture when they were written, are now part of our society’s high culture. Five hundred years from now, will our descendants consider Dancing with the Stars as fine performance art?

Subculture and Counterculture

At least a hundred people wearing costumes stand in a rough circle around a central figure holding a baby. The costumes include Wonder Woman, Batman, Superman, Harley Quinn, the Joker, Mera, and others.
Figure 3.8 Cosplayers are a distinct subculture (a smaller cultural group within the larger culture) in the United States. And within the larger subculture are subgroups, such as this one emulating D.C. Comics characters. (Credit: Pat Loika)

A subculture is just what it sounds like—a smaller cultural group within a larger culture. People of a subculture are part of the larger culture but also share a specific identity within a smaller group.*

Thousands of subcultures exist within the U.S. Ethnic and racial groups share the language, food, and customs of their heritage. Other subcultures are formed through shared experiences. Biker culture revolves around an interest in motorcycles. Some subcultures are formed by people who possess traits or preferences that differ from the majority of a society’s population. The body modification community embraces aesthetic additions to the human body, such as tattoos, piercings, and certain forms of plastic surgery. But even as members of a subculture band together, they still identify with and participate in the larger society.

Sociologists distinguish subcultures from countercultures, which reject some of the larger culture’s norms and values. In contrast to subcultures, which operate relatively smoothly within the larger society, countercultures might actively defy larger society by developing their own set of rules and norms to live by, sometimes even creating communities that operate outside of greater society. Counterculture members are ‘against’ the dominant ruling culture and want to install their own values. Sub-culture members may want to change some things but established procedures are followed.

Cults, a word derived from culture, are also considered counterculture groups. The group “Yearning for Zion” (YFZ) in Eldorado, Texas, existed outside the mainstream and the limelight, until its leader was accused of statutory rape and underage marriage. The sect’s formal norms clashed too severely to be tolerated by US law, and in 2008, authorities raided the compound and removed more than two hundred women and children from the property. Many cults claim to be spiritual, often establishing themselves as a religion. When each of the three Abrahamic religions (Christianity, Islam, and Judaism) in the world began, they were treated as cults and suffered much oppression because of it.

Cultural Change

Cultures continually change because new items are added to material culture every day and in turn, meanings are assigned to them (non-material), which affects other cultural components. For example, a new technology, such as railroads or smartphones, might introduce new ways of traveling or communicating. New ideas, such as flash mobs or crowdfunding, enter a culture . Sociologists identify two broad categories of change as innovation (meaning new) and diffusion (to spread out). Material cultural change happens when new items are discovered or invented or enter a culture as a result of globalization.

Innovation: Discovery and Invention

An innovation refers to an object or concept’s initial appearance in society—it is innovative because it is new. Innovations are discovered or invented. Discoveries make known previously unknown but existing aspects of reality. In 1610, when Galileo looked through his telescope and discovered Saturn, the planet was already there, but until then, no one had known about it. When Christopher Columbus encountered Hispaniola, the island was, of course, already well known to its inhabitants. However, his discovery was new knowledge for Europeans, and it opened the way to changes in European culture, as well as to the cultures of the discovered lands. For example, new foods such as potatoes and tomatoes transformed the European diet, and horses brought from Europe changed hunting practices of Great Plains Native Americans.

Inventions result when something new is formed from existing objects or concepts—when things are put together in an entirely new manner. In the late 1800s and early 1900s, electric appliances were invented at an astonishing pace. Cars, airplanes, vacuum cleaners, lamps, radios, telephones, and televisions were all new inventions. Inventions may shape a culture by replacing older ways of carrying out tasks, being integrated into current practices, or creating new activities. Their adoption reflects (and may shape) cultural values, and their use may introduce new norms and practices.

Consider the rise of mobile phones. As more and more people began carrying these devices, phone conversations no longer were restricted to homes, offices, and phone booths. People on trains, in restaurants, and in other public places became annoyed by listening to one-sided conversations. New norms and behaviors were needed for cell phone use. Some people pushed for the idea that those who are out in the world should pay attention to their companions and surroundings. Fortunately, technology found a workaround: texting, which enables quiet communication surpassed phone conversations as the primary way to communicate anywhere, everywhere.

When the pace of innovation increases, it can lead to generation gaps. Technological gadgets that catch on quickly with one generation are sometimes dismissed by an older generation that is skeptical or struggles to adopt them. The older generation might tune into a musician performing on public television while the younger generation prefers a livestream. A culture’s objects and ideas can cause not just generational but cultural gaps. Material culture tends to diffuse more quickly than nonmaterial culture; technology can spread through society in a matter of months, but it can take generations for the ideas and beliefs of society to change including methods for researching or learning information (e.g., library versus Internet search).

A graph showing usage of technology, innovations, or other new items or practices. In the first stage, 2.5 percent of people are the innovators.  In the next, 13.5 percent of people are the early adopters.  In the next 34 percent of people are the early majority. In the next, 34 percent of people are the late majority. In the last, 16 percent of people are laggards. The diffusion chasm occurs in the early adoption stage, just before the majority begins to adopt it.
Figure 3.9 Technology Adoption Lifecycle — Sociologist Everett Rogers (1962) developed a model of the diffusion of innovations. As consumers gradually adopt a new innovation, the item grows toward 100 percent usage, or complete saturation within a society. This graph is frequently used in business, sales, technology, and cultural innovations. It can be used to describe how quickly different groups adopt (or begin using) a new technology or a new slang word, but note it is just a framework: not every innovation follows this exact pattern, but it provides a good foundation for discussion and prediction. (Graph attribution: Copyright Rice University, OpenStax, under CC BY 4.0 license)

Coined by sociologist William F. Ogburn (1957), the term culture lag refers to the time that passes between the introduction of a new item of material culture and its social acceptance. Culture lag can also cause tangible problems. The infrastructure of the U.S., built a hundred years ago or more, is having trouble supporting today’s more heavily populated and fast-paced life. Yet there is a lag in conceptualizing solutions to infrastructure problems. Municipalities struggle with traffic control, increased air pollution, and limited parking, which are all symptoms of culture lag. Although people are becoming aware of the consequences, overuse, or lack of resources, addressing these needs takes time.

Diffusion and Globalization

Another way material and nonmaterial culture crosses borders is through diffusion. Like a gas in a laboratory experiment, the item or idea spreads throughout. Diffusion relates to the process of the integration of cultures into the mainstream while globalization refers to the promotion and increase of interactions between different regions and populations around the globe resulting in the integration of markets and interdependence of nations fostered through trade.

Ideas concepts, or artifacts are often diffused, or spread, to individuals and groups, resulting in new social practices. People might develop a new appreciation of Thai noodles or Italian gelato (ice cream). Access to television and the Internet has brought the lifestyles and values portrayed in U.S. sitcoms into homes around the globe and vice versa. Twitter feeds from public demonstrations in one nation have encouraged political protesters in other countries. When this kind of diffusion occurs, ideas from one culture are introduced into another, often before the associated material objects. The graph above displays when diffusion typically occurs, essentially driving an innovation to spread beyond its earliest adopters to the wider majority of people.

Figure (a) shows drawings of a patent for the zipper.
Figure 3.10 Officially patented in 1893 as the “clasp locker” (left), the zipper did not diffuse through society for many decades. Today, it is immediately recognizable around the world. (Credit: (a) US Patent Office/Wikimedia Commons; (b) Rabensteiner/Wikimedia Commons).
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