Skip to ContentGo to accessibility pageKeyboard shortcuts menu
OpenStax Logo

7.1 Module basics

1.
b. The code has ten def statements, each of which defines a function.
2.
a. Many modules consist of function definitions only. The functions are intended to be called in other modules.
3.
c. area.cube(5) is 6 * 5**2, which is 6 * 25, which is 150 .
4.
a. When importing a module from another file, the suffix .py is removed.
5.
b. The circle function must be called using the area variable that refers to the module.
6.
b. Adding the function to the area module makes the function easier to reuse in other programs.

7.2 Importing names

1.
a. This statement imports the sqrt function defined in the math module.
2.
b. A variable is defined for each function imported: sin, cos, and tan.
3.
b. A name error occurs when a variable name is not found, which might be due to a missing import statement.
4.
b. This statement replaces the previously imported circle function, even though circle() and area.circle() have different parameters.
5.
a. Assigning the area variable replaces the previously imported module with the integer 51 . The variable can no longer be used to call functions in the area module.
6.
b. The most recent definition of hello() requires one argument, so this line would result in an error.

7.3 Top-level code

1.
b. Whenever this module is imported, Python will output "Defining sphere function" as a side effect.
2.
a. Even though nothing is printed, calling the sphere function ten million times causes a delay in the main program.
3.
a. All code is at the top level, and no functions are defined. Importing this module would run all code as a side effect.
4.
c. The variable __name__ is the module's name, unless the module was run as the main program. In that case, __name__ is "__main__" .
5.
a. Since test.py was imported, the value of __name__ is "test" .
6.
c. This line is found in many Python modules to check if the module was run as the main program.

7.4 The help function

1.
b. The digits have 0 red and 0 green, so the color must be a shade of blue. Navy is a darker version of standard blue, #0000FF .
2.
c. FF in hexadecimal is 255, the maximum amount of red, green, or blue in a color.
3.
a. The red, green, and blue values for orange are higher than the red, green, and blue values for green.
4.
b. The hexadecimal for YELLOW is #FFFF00 , meaning 255 red + 255 green + 0 blue.
5.
c. Both the darken function and the BLUE variable must be accessed via the colors variable.
6.
a. Function names that begin with an underscore are intended to be used only within the current module.
7.
b. Only docstrings are included in the documentation. All comments are ignored by the help function.
8.
a. The functions are sorted alphabetically by name to make looking up a function easier.
9.
a. Functions that begin with an underscore are intended to be used only within a module, not in other modules.

7.5 Finding modules

1.
a. This reference describes the standard library, including built-in functions, types, and modules.
2.
b. As explained in the documentation of the calendar module, MONDAY is 0 and SUNDAY is 6 .
3.
a. The tkinter module stands for Tk interface. Tk is a standard toolkit for creating windows, text boxes, buttons, and other graphical widgets.
4.
c. MoviePy is a module for video editing, and Pillow is a module for image processing.
5.
a. According to the "Features" section of the documentation, Arrow's is a "fully-implemented, drop-in replacement for datetime."
6.
a. This function converts a color code to a color name. Ex: hex_to_name("#daa520") returns "goldenrod" .
Citation/Attribution

This book may not be used in the training of large language models or otherwise be ingested into large language models or generative AI offerings without OpenStax's permission.

Want to cite, share, or modify this book? This book uses the Creative Commons Attribution License and you must attribute OpenStax.

Attribution information
  • If you are redistributing all or part of this book in a print format, then you must include on every physical page the following attribution:
    Access for free at https://openstax.org/books/introduction-python-programming/pages/1-introduction
  • If you are redistributing all or part of this book in a digital format, then you must include on every digital page view the following attribution:
    Access for free at https://openstax.org/books/introduction-python-programming/pages/1-introduction
Citation information

© Mar 15, 2024 OpenStax. Textbook content produced by OpenStax is licensed under a Creative Commons Attribution License . The OpenStax name, OpenStax logo, OpenStax book covers, OpenStax CNX name, and OpenStax CNX logo are not subject to the Creative Commons license and may not be reproduced without the prior and express written consent of Rice University.

This book utilizes the OpenStax Python Code Runner. The code runner is developed by Wiley and is All Rights Reserved.