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Learning Objectives

By the end of this section, you will be able to:

  • Define impulse.
  • Describe effects of impulses in everyday life.
  • Determine the average effective force using graphical representation.
  • Calculate average force and impulse given mass, velocity, and time.

The effect of a force on an object depends on how long it acts, as well as how great the force is. In Example 8.2, a very large force acting for a short time had a great effect on the momentum of the tennis ball. A small force could cause the same change in momentum, but it would have to act for a much longer time. For example, if the ball were thrown upward, the gravitational force (which is much smaller than the tennis racquet’s force) would eventually reverse the momentum of the ball. Quantitatively, the effect we are talking about is the change in momentum ΔpΔp.

By rearranging the equation Fnet=ΔpΔtFnet=ΔpΔt to be

Δp=FnetΔt,Δp=FnetΔt,
8.17

we can see how the change in momentum equals the average net external force multiplied by the time this force acts. The quantity FnetΔtFnetΔt is given the name impulse. Impulse is the same as the change in momentum.

Impulse: Change in Momentum

Change in momentum equals the average net external force multiplied by the time this force acts.

Δp=FnetΔtΔp=FnetΔt
8.18

The quantity FnetΔtFnetΔt is given the name impulse.

There are many ways in which an understanding of impulse can save lives, or at least limbs. The dashboard padding in a car, and certainly the airbags, allow the net force on the occupants in the car to act over a much longer time when there is a sudden stop. The momentum change is the same for an occupant, whether an air bag is deployed or not, but the force (to bring the occupant to a stop) will be much less if it acts over a larger time. Cars today have many plastic components. One advantage of plastics is their lighter weight, which results in better gas mileage. Another advantage is that a car will crumple in a collision, especially in the event of a head-on collision. A longer collision time means the force on the car will be less. Deaths during car races decreased dramatically when the rigid frames of racing cars were replaced with parts that could crumple or collapse in the event of an accident.

Bones in a body will fracture if the force on them is too large. If you jump onto the floor from a table, the force on your legs can be immense if you land stiff-legged on a hard surface. Rolling on the ground after jumping from the table, on a soft mat, extends the time over which the force (on you from the ground) acts.

Example 8.3

Calculating Magnitudes of Impulses: Two Billiard Balls Striking a Rigid Wall

Two identical billiard balls strike a rigid wall with the same speed, and are reflected without any change of speed. The first ball strikes perpendicular to the wall. The second ball strikes the wall at an angle of 30º30º from the perpendicular, and bounces off at an angle of 30º30º from perpendicular to the wall.

(a) Determine the direction of the force on the wall due to each ball.

(b) Calculate the ratio of the magnitudes of impulses on the two balls by the wall.

Strategy for (a)

In order to determine the force on the wall, consider the force on the ball due to the wall using Newton’s second law and then apply Newton’s third law to determine the direction. Assume the xx-axis to be normal to the wall and to be positive in the initial direction of motion. Choose the yy-axis to be along the wall in the plane of the second ball’s motion. The momentum direction and the velocity direction are the same.

Solution for (a)

The first ball bounces directly into the wall and exerts a force on it in the +x+x direction. Therefore the wall exerts a force on the ball in the xx direction. The second ball continues with the same momentum component in the yy direction, but reverses its xx-component of momentum, as seen by sketching a diagram of the angles involved and keeping in mind the proportionality between velocity and momentum.

These changes mean the change in momentum for both balls is in the xx direction, so the force of the wall on each ball is along the xx direction.

Strategy for (b)

Calculate the change in momentum for each ball, which is equal to the impulse imparted to the ball.

Solution for (b)

Let uu be the speed of each ball before and after collision with the wall, and mm the mass of each ball. Choose the xx-axis and yy-axis as previously described, and consider the change in momentum of the first ball which strikes perpendicular to the wall.

p xi = mu ; p yi = 0 p xi = mu ; p yi = 0
8.19
p xf = mu ; p yf = 0 p xf = mu ; p yf = 0
8.20

Impulse is the change in momentum vector. Therefore the xx-component of impulse is equal to 2mu2mu and the yy-component of impulse is equal to zero.

Now consider the change in momentum of the second ball.

p xi = mu cos 30º ; p yi = –mu sin 30º p xi = mu cos 30º ; p yi = –mu sin 30º
8.21
p xf = mu cos 30º ; p yf = mu sin 30º p xf = mu cos 30º ; p yf = mu sin 30º
8.22

It should be noted here that while pxpx changes sign after the collision, pypy does not. Therefore the xx-component of impulse is equal to 2mucos 30º2mucos 30º and the yy-component of impulse is equal to zero.

The ratio of the magnitudes of the impulse imparted to the balls is

2mu2mucos 30º=23=1.155.2mu2mucos 30º=23=1.155.
8.23

Discussion

The direction of impulse and force is the same as in the case of (a); it is normal to the wall and along the negative xx-direction. Making use of Newton’s third law, the force on the wall due to each ball is normal to the wall along the positive xx -direction.

Our definition of impulse includes an assumption that the force is constant over the time interval ΔtΔt. Forces are usually not constant. Forces vary considerably even during the brief time intervals considered. It is, however, possible to find an average effective force FeffFeff that produces the same result as the corresponding time-varying force. Figure 8.2 shows a graph of what an actual force looks like as a function of time for a ball bouncing off the floor. The area under the curve has units of momentum and is equal to the impulse or change in momentum between times t1t1 and t2t2. That area is equal to the area inside the rectangle bounded by FeffFeff, t1t1, and t2t2. Thus the impulses and their effects are the same for both the actual and effective forces.

Figure is a graph of force, F, versus time, t. Two curves, F actual and F effective, are drawn. F actual is drawn between t sub1 and t sub 2 and it resembles a bell-shaped curve that peaks mid-way between t sub 1 and t sub 2. F effective is a line parallel to the x axis drawn at about fifty five percent of the maximum value of F actual and it extends up to t sub 2.
Figure 8.2 A graph of force versus time with time along the xx-axis and force along the yy-axis for an actual force and an equivalent effective force. The areas under the two curves are equal.

Making Connections: Take-Home Investigation—Hand Movement and Impulse

Try catching a ball while “giving” with the ball, pulling your hands toward your body. Then, try catching a ball while keeping your hands still. Hit water in a tub with your full palm. After the water has settled, hit the water again by diving your hand with your fingers first into the water. (Your full palm represents a swimmer doing a belly flop and your diving hand represents a swimmer doing a dive.) Explain what happens in each case and why. Which orientations would you advise people to avoid and why?

Making Connections: Constant Force and Constant Acceleration

The assumption of a constant force in the definition of impulse is analogous to the assumption of a constant acceleration in kinematics. In both cases, nature is adequately described without the use of calculus.

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