Learning Objectives
In this section, you will:
- Construct probability models.
- Compute probabilities of equally likely outcomes.
- Compute probabilities of the union of two events.
- Use the complement rule to find probabilities.
- Compute probability using counting theory.
Corequisite Skills
Learning Objectives
- Introduction to Sample Spaces and Computing Basic Probabilities.
Objective 1: Introduction to Sample Spaces and Computing Basic Probabilities.
Many events in life are inherently uncertain: will it snow tomorrow? Am I going to get an ‘A’ in this course? None of these questions can be answered with certainty, however, we might say that some are unlikely, and others are more likely.
The probability of an event is a description of how likely it is that an event will happen. A probability is a number between 0 and 1 (that is, between 0% and 100%), where probabilities closer to 100% are very likely to occur, and probabilities closer to 0% are very unlikely to occur. A probability of 0% means the event is impossible, and a probability of 100% means the event will certainly occur.
A probability model is a mathematical description of an experiment listing all possible outcomes and their associated probabilities. It is defined by its sample space, events within the sample space, and probabilities associated with each event.
The sample space S for a probability model is the set of all possible outcomes. For example, the sample space for rolling a dice is the set 1,2,3,4,5,6.This notation is referred to as roster notation.
An event A is a subset of the sample space S. For example, the event “Rolling an even number” is the subset 2,4,6.
To calculate the probability of an event, we divide the number of possible outcomes of the event by the number of possible outcomes of the sample space.
It is important to note that in order to use this formula, all outcomes must be equally likely to happen.
For example, the probability of rolling an even number with a standard dice is:
Example 1
Basic Probability. (Simple intro to sample spaces)
Tossing a coin:
- ⓐ Describe in set notation the sample space of tossing a coin.
- ⓑ Find the probability of “Coin lands on heads.”
Rolling a die:
- ⓐ Describe in set notation the event “Rolling an odd number.”
- ⓑ Find the probability of “Rolling an odd number.”
Drawing a card:
- ⓐ Describe in set notation the event “Drawing an Ace.”
- ⓑ Find the probability of “Drawing an Ace.”
Solution
Tossing a coin:
- ⓐ When you toss a coin, there are two outcomes. The sample space is: Heads, Tails.
- ⓑ There is only one outcome for the coin landing on heads, so P(Lands on Heads)=12.
Rolling a die:
- ⓐ When you roll a dice, there are six outcomes. The event "Rolling an odd number" has three outcomes. The event is set notation is: 1,3,5.
- ⓑ P(rolling an odd number)=36=12.
Drawing a card:
- ⓐ When you draw a card, there are 52 outcomes. The event "Drawing an Ace" has four outcomes. The event in set notation is:Ace of hearts, Ace of diamonds, Ace of clubs, Ace of spades.
- ⓑ P(Drawing an Ace)=452=113.
Practice Makes Perfect
Spinning a dial:
- ⓐ Describe the sample space in set notation.
- ⓑ Find the probability of “Dial stops on a yellow slice.”
- ⓒ Find the probability of “Dial stops on a red slice.”
- ⓓ Find the probability of “Dial stops on a blue slice.”
- Draw a diagram showing the sample space of a standard deck of 52 cards. Begin by distinguishing between red and black cards showing the number of each. Next show the suits: diamonds, hearts, clubs and spades. Below this list the number or face card appearing in each suit. Use your diagram to help you find the following.
- ⓐ Describe in set notation the event “Drawing a king.”
- ⓑ Find the probability of “Drawing a king.”
- ⓒ Describe in set notation the event “Drawing a club.”
- ⓓ Find the probability of “Drawing a club.”
- ⓔ Find the probability of “Drawing a red six.”
- ⓕ Find the probability of “Drawing a black queen.”
Residents of the Southeastern United States are all too familiar with charts, known as spaghetti models, such as the one in Figure 1. They combine a collection of weather data to predict the most likely path of a hurricane. Each colored line represents one possible path. The group of squiggly lines can begin to resemble strands of spaghetti, hence the name. In this section, we will investigate methods for making these types of predictions.
Constructing Probability Models
Suppose we roll a six-sided number cube. Rolling a number cube is an example of an experiment, or an activity with an observable result. The numbers on the cube are possible results, or outcomes, of this experiment. The set of all possible outcomes of an experiment is called the sample space of the experiment. The sample space for this experiment is An event is any subset of a sample space.
The likelihood of an event is known as probability. The probability of an event is a number that always satisfies where 0 indicates an impossible event and 1 indicates a certain event. A probability model is a mathematical description of an experiment listing all possible outcomes and their associated probabilities. For instance, if there is a 1% chance of winning a raffle and a 99% chance of losing the raffle, a probability model would look much like Table 1.
Outcome | Probability |
---|---|
Winning the raffle | 1% |
Losing the raffle | 99% |
The sum of the probabilities listed in a probability model must equal 1, or 100%.
How To
Given a probability event where each event is equally likely, construct a probability model.
- Identify every outcome.
- Determine the total number of possible outcomes.
- Compare each outcome to the total number of possible outcomes.
Example 1
Constructing a Probability Model
Construct a probability model for rolling a single, fair die, with the event being the number shown on the die.
Solution
Begin by making a list of all possible outcomes for the experiment. The possible outcomes are the numbers that can be rolled: 1, 2, 3, 4, 5, and 6. There are six possible outcomes that make up the sample space.
Assign probabilities to each outcome in the sample space by determining a ratio of the outcome to the number of possible outcomes. There is one of each of the six numbers on the cube, and there is no reason to think that any particular face is more likely to show up than any other one, so the probability of rolling any number is
Outcome | Roll of 1 | Roll of 2 | Roll of 3 | Roll of 4 | Roll of 5 | Roll of 6 |
Probability |
Q&A
Do probabilities always have to be expressed as fractions?
No. Probabilities can be expressed as fractions, decimals, or percents. Probability must always be a number between 0 and 1, inclusive of 0 and 1.
Try It #1
Construct a probability model for tossing a fair coin.
Computing Probabilities of Equally Likely Outcomes
Let be a sample space for an experiment. When investigating probability, an event is any subset of When the outcomes of an experiment are all equally likely, we can find the probability of an event by dividing the number of outcomes in the event by the total number of outcomes in Suppose a number cube is rolled, and we are interested in finding the probability of the event “rolling a number less than or equal to 4.” There are 4 possible outcomes in the event and 6 possible outcomes in so the probability of the event is
Computing the Probability of an Event with Equally Likely Outcomes
The probability of an event in an experiment with sample space with equally likely outcomes is given by
is a subset of so it is always true that
Example 2
Computing the Probability of an Event with Equally Likely Outcomes
A six-sided number cube is rolled. Find the probability of rolling an odd number.
Solution
The event “rolling an odd number” contains three outcomes. There are 6 equally likely outcomes in the sample space. Divide to find the probability of the event.
Try It #2
A number cube is rolled. Find the probability of rolling a number greater than 2.
Computing the Probability of the Union of Two Events
We are often interested in finding the probability that one of multiple events occurs. Suppose we are playing a card game, and we will win if the next card drawn is either a heart or a king. We would be interested in finding the probability of the next card being a heart or a king. The union of two events is the event that occurs if either or both events occur.
Suppose the spinner in Figure 2 is spun. We want to find the probability of spinning orange or spinning a
There are a total of 6 sections, and 3 of them are orange. So the probability of spinning orange is There are a total of 6 sections, and 2 of them have a So the probability of spinning a is If we added these two probabilities, we would be counting the sector that is both orange and a twice. To find the probability of spinning an orange or a we need to subtract the probability that the sector is both orange and has a
The probability of spinning orange or a is
Probability of the Union of Two Events
The probability of the union of two events and (written ) equals the sum of the probability of and the probability of minus the probability of and occurring together which is called the intersection of and and is written as ).
Example 3
Computing the Probability of the Union of Two Events
A card is drawn from a standard deck. Find the probability of drawing a heart or a 7.
Solution
A standard deck contains an equal number of hearts, diamonds, clubs, and spades. So the probability of drawing a heart is There are four 7s in a standard deck, and there are a total of 52 cards. So the probability of drawing a 7 is
The only card in the deck that is both a heart and a 7 is the 7 of hearts, so the probability of drawing both a heart and a 7 is Substitute into the formula.
The probability of drawing a heart or a 7 is
Try It #3
A card is drawn from a standard deck. Find the probability of drawing a red card or an ace.
Computing the Probability of Mutually Exclusive Events
Suppose the spinner in Figure 2 is spun again, but this time we are interested in the probability of spinning an orange or a There are no sectors that are both orange and contain a so these two events have no outcomes in common. Events are said to be mutually exclusive events when they have no outcomes in common. Because there is no overlap, there is nothing to subtract, so the general formula is
Notice that with mutually exclusive events, the intersection of and is the empty set. The probability of spinning an orange is and the probability of spinning a is We can find the probability of spinning an orange or a simply by adding the two probabilities.
The probability of spinning an orange or a is
Probability of the Union of Mutually Exclusive Events
The probability of the union of two mutually exclusive events is given by
How To
Given a set of events, compute the probability of the union of mutually exclusive events.
- Determine the total number of outcomes for the first event.
- Find the probability of the first event.
- Determine the total number of outcomes for the second event.
- Find the probability of the second event.
- Add the probabilities.
Example 4
Computing the Probability of the Union of Mutually Exclusive Events
A card is drawn from a standard deck. Find the probability of drawing a heart or a spade.
Solution
The events “drawing a heart” and “drawing a spade” are mutually exclusive because they cannot occur at the same time. The probability of drawing a heart is and the probability of drawing a spade is also so the probability of drawing a heart or a spade is
Try It #4
A card is drawn from a standard deck. Find the probability of drawing an ace or a king.
Using the Complement Rule to Compute Probabilities
We have discussed how to calculate the probability that an event will happen. Sometimes, we are interested in finding the probability that an event will not happen. The complement of an event denoted is the set of outcomes in the sample space that are not in For example, suppose we are interested in the probability that a horse will lose a race. If event is the horse winning the race, then the complement of event is the horse losing the race.
To find the probability that the horse loses the race, we need to use the fact that the sum of all probabilities in a probability model must be 1.
The probability of the horse winning added to the probability of the horse losing must be equal to 1. Therefore, if the probability of the horse winning the race is the probability of the horse losing the race is simply
The Complement Rule
The probability that the complement of an event will occur is given by
Example 5
Using the Complement Rule to Calculate Probabilities
Two six-sided number cubes are rolled.
- ⓐFind the probability that the sum of the numbers rolled is less than or equal to 3.
- ⓑFind the probability that the sum of the numbers rolled is greater than 3.
Solution
The first step is to identify the sample space, which consists of all the possible outcomes. There are two number cubes, and each number cube has six possible outcomes. Using the Multiplication Principle, we find that there are or total possible outcomes. So, for example, 1-1 represents a 1 rolled on each number cube.
- ⓐWe need to count the number of ways to roll a sum of 3 or less. These would include the following outcomes: 1-1, 1-2, and 2-1. So there are only three ways to roll a sum of 3 or less. The probability is
- ⓑRather than listing all the possibilities, we can use the Complement Rule. Because we have already found the probability of the complement of this event, we can simply subtract that probability from 1 to find the probability that the sum of the numbers rolled is greater than 3.
Try It #5
Two number cubes are rolled. Use the Complement Rule to find the probability that the sum is less than 10.
Computing Probability Using Counting Theory
Many interesting probability problems involve counting principles, permutations, and combinations. In these problems, we will use permutations and combinations to find the number of elements in events and sample spaces. These problems can be complicated, but they can be made easier by breaking them down into smaller counting problems.
Assume, for example, that a store has 8 cellular phones and that 3 of those are defective. We might want to find the probability that a couple purchasing 2 phones receives 2 phones that are not defective. To solve this problem, we need to calculate all of the ways to select 2 phones that are not defective as well as all of the ways to select 2 phones. There are 5 phones that are not defective, so there are ways to select 2 phones that are not defective. There are 8 phones, so there are ways to select 2 phones. The probability of selecting 2 phones that are not defective is:
Example 6
Computing Probability Using Counting Theory
A child randomly selects 5 toys from a bin containing 3 bunnies, 5 dogs, and 6 bears.
- ⓐFind the probability that only bears are chosen.
- ⓑFind the probability that 2 bears and 3 dogs are chosen.
- ⓒFind the probability that at least 2 dogs are chosen.
Solution
- ⓐWe need to count the number of ways to choose only bears and the total number of possible ways to select 5 toys. There are 6 bears, so there are ways to choose 5 bears. There are 14 toys, so there are ways to choose any 5 toys.
- ⓑWe need to count the number of ways to choose 2 bears and 3 dogs and the total number of possible ways to select 5 toys. There are 6 bears, so there are ways to choose 2 bears. There are 5 dogs, so there are ways to choose 3 dogs. Since we are choosing both bears and dogs at the same time, we will use the Multiplication Principle. There are ways to choose 2 bears and 3 dogs. We can use this result to find the probability.
- ⓒIt is often easiest to solve “at least” problems using the Complement Rule. We will begin by finding the probability that fewer than 2 dogs are chosen. If less than 2 dogs are chosen, then either no dogs could be chosen, or 1 dog could be chosen.
When no dogs are chosen, all 5 toys come from the 9 toys that are not dogs. There are ways to choose toys from the 9 toys that are not dogs. Since there are 14 toys, there are ways to choose the 5 toys from all of the toys.
If there is 1 dog chosen, then 4 toys must come from the 9 toys that are not dogs, and 1 must come from the 5 dogs. Since we are choosing both dogs and other toys at the same time, we will use the Multiplication Principle. There are ways to choose 1 dog and 1 other toy.
Because these events would not occur together and are therefore mutually exclusive, we add the probabilities to find the probability that fewer than 2 dogs are chosen.
We then subtract that probability from 1 to find the probability that at least 2 dogs are chosen.
Try It #6
A child randomly selects 3 gumballs from a container holding 4 purple gumballs, 8 yellow gumballs, and 2 green gumballs.
- ⓐFind the probability that all 3 gumballs selected are purple.
- ⓑFind the probability that no yellow gumballs are selected.
- ⓒFind the probability that at least 1 yellow gumball is selected.
Media
Access these online resources for additional instruction and practice with probability.
9.7 Section Exercises
Verbal
What term is used to express the likelihood of an event occurring? Are there restrictions on its values? If so, what are they? If not, explain.
What is a sample space?
What is the difference between events and outcomes? Give an example of both using the sample space of tossing a coin 50 times.
The union of two sets is defined as a set of elements that are present in at least one of the sets. How is this similar to the definition used for the union of two events from a probability model? How is it different?
Numeric
For the following exercises, use the spinner shown in Figure 3 to find the probabilities indicated.
Landing on red
Not landing on blue
Landing on blue or a vowel
Landing on yellow or a consonant
For the following exercises, two coins are tossed.
What is the sample space?
Find the probability of tossing exactly one tail.
For the following exercises, four coins are tossed.
What is the sample space?
Find the probability of tossing exactly three heads.
Find the probability of tossing all tails.
Find the probability of tossing exactly two heads or at least two tails.
For the following exercises, one card is drawn from a standard deck of cards. Find the probability of drawing the following:
A club
Six or seven
An ace or a diamond
A heart or a non-jack
For the following exercises, two dice are rolled, and the results are summed.
Find the probability of rolling a sum of
Find the probability of rolling an odd sum less than
Find the probability of rolling a sum less than
Find the probability of rolling a sum between and inclusive.
Find the probability of rolling any sum other than or
For the following exercises, a coin is tossed, and a card is pulled from a standard deck. Find the probability of the following:
A tail on the coin or red ace
No aces
For the following exercises, use this scenario: a bag of M&Ms contains blue, brown, orange, yellow, red, and green M&Ms. Reaching into the bag, a person grabs 5 M&Ms.
What is the probability of getting blue M&Ms?
What is the probability of getting no brown M&Ms?
Extensions
Use the following scenario for the exercises that follow: In the game of Keno, a player starts by selecting numbers from the numbers to After the player makes his selections, winning numbers are randomly selected from numbers to A win occurs if the player has correctly selected or of the winning numbers. (Round all answers to the nearest hundredth of a percent.)
What is the percent chance that a player selects exactly 4 winning numbers?
What is the percent chance of winning?
How much less is a player’s chance of selecting 3 winning numbers than the chance of selecting either 4 or 5 winning numbers?
Real-World Applications
Use this data for the exercises that follow: In 2013, there were roughly 317 million citizens in the United States, and about 40 million were elderly (aged 65 and over).2
If you meet a U.S. citizen, what is the percent chance that the person is elderly? (Round to the nearest tenth of a percent.)
If you meet five U.S. citizens, what is the percent chance that exactly one is elderly? (Round to the nearest tenth of a percent.)
If you meet five U.S. citizens, what is the percent chance that three are elderly? (Round to the nearest tenth of a percent.)
If you meet five U.S. citizens, what is the percent chance that four are elderly? (Round to the nearest thousandth of a percent.)
It is predicted that by 2030, one in five U.S. citizens will be elderly. How much greater will the chances of meeting an elderly person be at that time? What policy changes do you foresee if these statistics hold true?